Post by Harliven Darkshine on Aug 21, 2008 21:28:40 GMT -5
This list of characters will be regularly elaborated upon based on plotlines and ideas, but currently house potential characters to be used in the duration of Dustanova: Wargames. If you have an army of characters it's probably better if you mark down characters you'd like to play but wait out a bit to see if they aren't snapped up by others first. Requests consist of characters that have some specific information attached concerning history, skills or personality; suggestions are simply individuals who have loose reputations but no absolutely firm guidelines upon which to build. This page does not include all characters up for adoption, but merely a list which presently come to my own mind of individuals which might be seen in the roleplay; also, if I don't think you're up to playing a role, or believe another character is best for your first shot before relinquishing rights to one of my brainchildren, don't be offended if I prompt you to get a feel for Dustanova before taking up a trickier role![/i]
REQUESTS/FACES TO FILL
[li]Prince Theodore of Glendenvale [son of their Highnesses Chantessa and Marius, heir of Glendenvale, painter-mage, 16/17 -- heir apparent)
[/li][li]Valiant of Glendenvale [daughter of their Highnesses Chantessa and Marius, uncontrolled ice-magic, 15]
[/li][li]Jacyan of Glendenvale [daughter of their Highnesses Chantessa and Marius, painter-mage, 14]
[/li][li]Sindra Torrinh [Unidentified member of the Council of Thirteen, has the ability to fortell tragedies and lay curses on other people. She gave Izcadella Noxxa the Curse of Decay after a man she'd been smitten with, Gavain, appeared to be having an affair with the other woman who - at that time - was a healer. She then fled and was tracked down by King Fonfala prior to Izcadella Noxxa and was offered a place of honor on his council. She is extremely plain looking.]
[/li][li]George Shanks [an eccentric and comedic pirate captain eighteen years ago, George Shanks is the master of the Har-Yang demon of the river Namet and is known for an almost insane comraderie with his hat. He is ecceptionally deadly however and excellent at both drinking, swindling, looting, murdering, charming, and hand-to-hand and armed combat. He is not to be underestimated and is fiercely loyal to his slaves above all other people and those he befriended while masquerading without his pirate identity over his shoulders, yet his experiences of the last eighteen years are currently unknown; a run-in with the Hiasatan people have been suggested.]
Elves:
[/li][li]"Queen Oriel" [body-double only, took the place of the current Queen to ensure her safety, acts as the target. Should be able fake feats of electrical ability, have skill in growth/plant magic, and have both agility and archery prowess. Looks roughly 140 in elfin years, 6"0 in height, slightly willowy and nearly bronze skin in disguise, whispy black curls and ocher eyes. Must be a brilliant actor and precise at following orders.]
[/li][li]Prince Faedyn Darkshine [roughly a century old, dark, curly hair, quirky, studious and progressive, able to manipulate time magic and getting into dual hands of trouble because of it -- more information upon request]
[/li][li]Arutsuki Talho [current caretaker and master of the Filet De Meurtre, original captain of the Black Ops, one of two Puppetmasters trained by Baron Syrus and uses her magic specifically for various-range weapon techniques. Two-hundred thirty years of age, manages and regulates use of the Net. From the Barony of the northern mountain range, distant relation of Arachne de la Mort. Fluent in ancient dialects, specifically Noctivagan, and was once an ambassador to the vampires.]
[/li][li]Thédan Delacroix [Captain of the interrogations Bureau, 246 years of age, known for extremely advanced telekinetic and telepathic abilities. Wicked, charming, and keen to observe professionals of other races, he is also extremely adept at essence magic, able to divine the aura of living creatures to absolute precisional extremes. After death, he is known to be able to extract anything from physical to mental, emotional or historical information on the person behind the corpse from the body itself, making him all too happy to deal with dead prisoners and yet leaving him completely unhesitant to initiate torture in order to satisfy his own amusements. An excellent swordsman with very subtle disciplinary cues, he has excellently trained men who are doubtless half wary of his sanity despite his good spirits and inviting nature.]
[/li][li]Lady Dovasaire Liesolette [of the Gempang Duchy, Lady Dove is a blue-haired female who is spectacular in her quiet, shying nature and easily embarassed demanor, and yet she never fails to follow orders and never acts or discusses and then tells. Teasingly considered a recluse for her lack of tongue and flustered person, Dove is a very innocent romantic and handmaiden of the original Queen Oriel who may or may not have noticed a very recent difference in her Lady, and is noted for the trust and good faith the Prince awards her with. She appears very gentle and yet, in these telling times of war, can very easily manifest a lioness personality when it comes to her duties to Silvanus...]
Vampires:
[/li][li]Tania and Circe [Personal guards of the "Grand Bishop" to the Ordre du Templar, these female vampires are nine-thousand, five-hundred years old a piece and are rumored to be his daughters from different mothers, born within hours of each other. As part of the Templiers they disdain of humans and are excitable around elves, not pointedly defiant of the Ardentia Empire but absently disregarding of demonic rule and are known to be easily bored and notably picky about those they wish to fight with. They take it in turns to watch over their master unless one is hunting and the other is sent to spy; they are excellent agents when it comes to the profession of taking measure, one always precedes the presence of the Grand Bishop before he comes to new quarters or else sends her Convert servants there (each having three), and one always has her foot within Noctivagus while the other one holds her ear to the elves' Black Court. They are, for the most part, amused by the wartime efforts of the Ardentia Empire, and have had more than their fair share of contact with the elves...][/li][/ul]SUGGESTIONS:
- Captain of the King's Guard. Leader of the guarding forces to the human King himself, the King's Guard poses enough of a threat to the human monarch if their ideals clash that he would normally be in position to negotiate intentions; conversely, he is also in charge of protecting the monarch and, in that, protecting the nation. It seems that all that's left up to discussion is his views on the current regime and war, his own personal interests, and whether his agenda clashes with the King's...
- Sages, Soldeirs and Spymasters. With nations at war, guidance and manpower are necessary on all sides of the world.
- The Ordre du Templar. An order of vampires that originally left Dustanova nearly seventy years ago when a Convert regime took power of Noctivagus, the pureblooded union are slowly trickling back into the Ardentia Empire, their presence leaving a bitter taste in wary mouths as they begin to revert to their cunning creeds through subtlety and play both sides - as is their want. [More information on request.]
- The Pirate Band. A band of Dustanovan pirates who were considered the elites of the business, they were technical members of the elfin Night Court who have been ill-tempered due to the upcoming war. With their vessels having made berth long-term or else their crew making merry on other schemes, whatever this collection of lawbreakers have decided to do with their time is up for debate, and their temperaments towards each other will doubtless be strained upon meeting. [one of four identified; likely of human or demon origin.]
- The Thirteen Councillors. A collection of human women with frightening powers who were pulled from all corners of Glendenvale and the surrounding Empires, these woman were gathered together by King Fonfala and - though approached with courtesy - are doted on especially for their potential to assassinate large numbers in horrifying ways. They are known for their cunning intellect and miserable pasts and yet are treated like royalty beneath the human King, yet remain a secret to the outside world. They are the first women personally guided in training by any Glendenvale monarch with the full intention of creating warriors as opposed to protecting them for their gender and, over years reaching backwards in time long before any coherent war was in sight, brought up to handle weapons and troops like men though they rarely are brought onto the field. Five years back the Thirteen Councillors didn't know they existed as a band; in this modern day they have all been brought together to confront each other, ready with their terrifying abilities and history-hardened prowess.
- The Twelve Silvanus Immortals. These twelve elves are remarked to be the eldest concious spirits designed in the making of the world. Their souls were born of the first cognitive developments on the spiritual plane of the world before beginning to manifest in the physical plane, their lives beginning as the world began to tie together. They were originally neutral inclinations of occurrence, natural forces of the world which later took shape and power, beginning to control human minds. They are noted to be the only naturally immortal elves and may be partially inclined as water or earth nymphs and possess heightened magical powers. The majority are very reclusive in nature in only appear when the Mother Goddess appears imbalanced. Eleven out of twelve have been identified in the roleplay.
- The Company of Seventy-Two Theatrics. Trained over the past ten years by Katalina Feytalie, these individuals have been raised to the art of puppeteering - the act of taking sovereignty of another beast or corpse and bringing it back for a second lifetime of servitude, fixed in the form given to it from the Puppetmaster his or herself. They are a fearsome team when united in battle, and yet are often scattered amongst different Dustanovan units to assist due to their exponential multiplication of forces during battle.
- The Elves of the Lefi'Har. Reclusive and far more fey-like than any other creatures in Dustanova, the mysterious elves of the Lefi'Har who can evade even the most persistant of eyes have always been attached to nature, bending their lives towards it and living with fluidity. Now, however, they may find themselves pulling out and bringing an older brand of magic into the world...
- The Tribesmen of the Divine Graveyard; the Chiefs of the Emaldorine Waste. Tribal people who lived in the forest, these men have always been considered 'educated barbarians' and are not to be underestimated, though their magical power appears to be irregular. The Alkailla tribespeople, however, seem to be involved in a mystifying affair which are making them more reclusive then ever and, while their men continue to defend the Divine Graveyard with horrible new technologies, their woman and youths seem to be slithering from their confines to join the battle in whatever way they can - and they certain aren't afraid of playing with fire when it comes to guerilla techniques. [See "Alkailla Orre - Info and History" for more information.]
- The Har-Yang Demons. These demons represent rivers, streams, lakes and other water formations of the outside Har-Yang territories and can shift their physical bodies into that of water and, in that form, change it to ice and back. In physical form they are capable of manipulating fire to an outstanding degree, can walk on or purify water, and perform other small feets like repelling raindrops or stirring a glass with that thought. In water-form, also called spirit form, they perform a type of astral projection in which they leave their bodies and convert their presence to the spirit-plane of the world, making them able to see other souls, transdimensional creatures, and phantoms such as dragons and whatever else exists on that plane. Originally they spent almost all their time in spirit-form inhabitating the body of water they guarded and kept clean, worshipped by humans and rarely taking physical form to explore the mainlands or sometimes even take up human mates. They are not, however, troubled by ideas of good or evil and act based on how they are asked to. Enslaved by Shadow Court elves, a small number were attacked in spirit form with fire (to which they are weak due to the escape of physical matter from their control) and forced into physical form and were told about their duties as slaves. With no feelings of injustice and born to immortality and immunity to such meager, power-hungry mentalities as standard individuals, they had no problem with their new position. They do not understand life, birth, bonds, death, or any other such thing, acting - through logical thinking - about what they are supposed to do next in a situation, but bear no true feelings of ill-will in any form and are generally unruffled by everything. They are absolutely devoted to the beliefs of Silvanus and Glendenvale and, fully instructed on the nature of enemies and wars, are long safeguarded from turning traitor and are extensions of their masters' wills.